From the course: 3ds Max 2017 Essential Training
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Clearing a selection in the stack - 3ds Max Tutorial
From the course: 3ds Max 2017 Essential Training
Clearing a selection in the stack
- [Voiceover] Let's continue building up our little fruit bowl here. I want to change this shape because it's not very interesting right now being this spherical shape. And I can control that shape using a modifier called Stretch. So let's do that. I'm at the top level of the stack now. Go into the Modifier list, and scroll down and look for Stretch. There it is. And now it's being added to the top of the stack. We need to play around with these parameters here to see any effect. But, if I click and drag on the Stretch amount, I don't see anything happen right now. It seems like it's dead. I'm gonna set that back to zero. Well, it's not an issue with the Stretch Modifier. It's an issue with how I've constructed my stack. Remember that we made a volume selection. We selected a bunch of polygons that were inside the Gizmo. Then, that selection got passed up to the Delete Mesh Modifier. and those selected polygons got deleted. And then that selection gets passed up again to the Stretch…
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Contents
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Understanding level of detail4m 44s
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Moving a pivot point2m 43s
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Selecting subobjects3m 26s
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Building a modifier stack4m 9s
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Understanding topology dependence4m 12s
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Using a Volume Select modifier5m 42s
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Clearing a selection in the stack3m 10s
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Collapsing the modifier stack6m 4s
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