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Cleaning up the thread

Cleaning up the thread: 3ds Max: Hard Surface Modeling
Cleaning up the thread: 3ds Max: Hard Surface Modeling

Removing the NGons and making sure that the thread flows down the bolt in a smooth, consistent way and maintaining good topology flow will require making some cuts, as well as moving the vertices with constraints enabled so we don't break the nice flow.

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Skill Level Intermediate
2h 38m
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Skills covered in this course
3D + Animation Game Development Modeling Textures 3ds Max

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