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Cleaning the topology into quads

Cleaning the topology into quads: 3ds Max: Hard Surface Modeling
Cleaning the topology into quads: 3ds Max: Hard Surface Modeling

Making the cuts is the easy part. The hard part is cleaning up the original model's topology to make it smoothing friendly. This may take a few tries, so make sure you save before making more cuts into your mesh.

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Skill Level Intermediate
2h 38m
Duration
44,776
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Skills covered in this course
3D + Animation Game Development Modeling Textures 3ds Max

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