Join Brian Bradley for an in-depth discussion in this video Classic vs. Unified mode, part of Up and Running with mental ray in 3ds Max.
…Wherever there is a Raytrace Render Engine you will find image sampling.…This is because, as discussed, image sampling is in essence the mechanism that…a Raytrace renderer uses to gather the pixel information and…color values that will be used in the production of a final render.…This really means that in order to control the quality of…the image coming from our render engine, we will need to know how to work with, and…get the best from its image sampling controls.…The good news is that with the addition of the Unified Sampler, that officially came…along with 3Ds Max 2014, things have gotten a whole lot simpler and I would…have to say a whole lot more powerful in mental rays image sampling department.…
Now, because we already have a basic overview what image sampling is and…how it works under our belt, so to speak, we're not in this video going to try and…illustrate the differences regarding the inner workings of…the new Unified Sampling Engine,…as compared to what is now being called Classic Raytrace mode.…
- Setting mental ray as the render engine
- Working with ActiveShade mode
- Using Nvidia's imf_display tool
- Creating a daylight system
- Controlling the mental ray sun and sky
- Using Final Gather and photons, both individually and together
- Working with diffuse, reflective, translucent, and other materials
- Controlling render quality with image sampling
- Working with displacement mapping
- Using proxies
Skill Level Intermediate
Creating Simulations in MassFX and 3ds Maxwith Brian Bradley3h 53m Intermediate
Getting Started with CAT Rigging Tools in 3ds Maxwith Joel Bradley2h 33m Intermediate
3ds Max 2015 Essential Trainingwith Aaron F. Ross10h 43m Beginner
1. mental ray Workflow
2. Lighting Tools
3. Global Illumination (GI)
4. mental ray Materials
5. Quality Control with Image Sampling
6. Render FX Tools
What's next?2m 5s
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