Join Aaron F. Ross for an in-depth discussion in this video Choosing a workspace, part of 3ds Max 2016 New Features.
- When we first launch 3ds Max we got that dialog…asking if we wanted classic or design mode…for the interface workspace.…And there was a differentiation made there…that was content based.…It said if you want to do modeling and animation…with standard lights, then choose classic mode.…And if you want to do large scale environments…with photo real lights, use the design mode.…But in fact, the choice of which mode is not determined…by the content, but simply by the users preference.…
Which interface do you prefer?…The design mode is the new stripped down interface…in 3ds Max.…We can access it from the workspace button up here.…Click that and choose design standard.…It'll take a moment to load.…What you will see is that it is a simplified version…of the 3ds Max interface…in which a lot of things have been hidden.…The buttons have been made bigger…and it's intended for people who are not familiar…with the existing 3ds Max interface…and just want to get certain tasks done quickly.…
I'm not going to be covering the design workspace.…
AuthorAaron F. Ross
- Choosing a workspace
- Creating templates
- Importing and exporting models
- Mesh smoothing with OpenSubdiv
- Creating a physical camera
- Rendering Bokeh and motion blur effects
- Using the Camera Sequencer
- Working with state sets
Skill Level Intermediate
1. Interface and Templates
3. Physical Camera
4. Camera Sequencer
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