Display viewports in various modes such as Wireframe.
- [Instructor] 3ds Max provides many options…for shading in the view ports…so that we can display our scenes in various ways.…The most important distinction is between a shaded mode…and a wire frame mode.…And you can see in the perspective view,…we are viewing the scene as if the objects were solid,…and that's a default shading mode.…And with our graphic views, by default we see a wire frame,…and we can see through the objects.…We can change that display mode at any time…from the view port label menu here,…and on the far right, there'll be a menu that's labeled…either default shading or wire frame,…and you can click on that…and choose a different shading mode,…so I can switch over to wire frame…override in the perspective view,…and I can navigate around, or I can switch back.…
So I can go back to default shading.…You'll see that there are a bunch of other options in here…for stylized rendering such as clay.…But you probably won't use those very much,…you'll just be switching between…default shading and wire frame.…
AuthorAaron F. Ross
Learn how to get around the 3ds Max interface and customize it to suit your preferences. Discover how to model different objects using splines, polygons, subdivision surfaces, and freeform sculpting. Then, learn to construct hierarchies, add cameras and lights, and animate with keyframes. Author Aaron F. Ross also takes an in-depth look at materials and texture mapping, as well as options for rendering engines such as Arnold and ART.
- Customizing the interface
- Selecting, duplicating, and editing objects
- Modeling with splines
- Parametric modeling with the Modifier Stack
- Polygon and subdivision surface modeling
- Freeform sculpting
- Framing shots with cameras
- Lighting with photometrics and daylight
- Building materials
- Mapping textures
- Linking objects in hierarchies
- Creating and editing keyframes
- Rendering an image sequence
Skill Level Intermediate
3ds Max 2017: Advanced Materialswith Aaron F. Ross2h 34m Intermediate
3ds Max 2018 Essential Trainingwith Aaron F. Ross10h 10m Beginner
2. 3ds Max Interface
3. Scene Layout
4. Spline Modeling
5. Parametric Modeling with Modifiers
6. Polygon Modeling
7. Subdivision Surface Modeling
8. Freeform Modeling
9. Camera Techniques
12. Mapping Textures
14. Keyframe Animation
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