Join Aaron F. Ross for an in-depth discussion in this video Choosing units and grid options, part of Creating Product Shots in 3ds Max.
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…The next thing we need to do before we import our…CAD model is to set up our units and grid settings.…Go into the Customize menu and choose Units Setup.…And we want to be in the metric system.…And we want to choose centimeters as our unit of measure.…Because we are importing a wristwatch, and it's a very small…object, so we want our grid to be set to centimeters.…Click OK.…And then we want to go into the grid settings proper.…Right click on any one of the magnet icons up here,…and we can open up the Grid and Snap Settings dialog.…
Go to the Home Grid tab, and we got the…grid spacing is currently at 25.4 centimeters per grid line.…Let's set that to one centimeter.…And we want Major Grid Lines every ten centimeters.…That's fine.…And the Perspective View Grid Extent, that's how…far the grid will extend from center to edge.…We'll set that to 20 centimeters.…And close the dialogue.…And now when we zoom in with the mouse wheel,…we can see we get a grid line every one centimeter.…And we also get another major grid line…
AuthorAaron F. Ross
Want to learn how to create the same effect with Maya? Check out Creating Product Shots in Maya.
- Importing solid models as 3ds Max body objects
- Working with the scene layout, hierarchy, and display layers
- Building Arch & Design materials
- Creating area and photometric lights
- Setting exposure control
- Optimizing indirect illumination with Final Gather
- Image-based lighting with high dynamic range files
- Lighting with self-illuminated geometry
- Rendering to high dynamic range
- Saving render passes with Render Elements
- Adding ambient occlusion
- Layering and color correction in After Effects
Skill Level Intermediate
3ds Max 2013 Essential Trainingwith Aaron F. Ross7h 9m Beginner
1. Laying Out the Scene
2. Studio Lighting
Controlling Final Gather3m 57s
3. Shading Models with Materials
4. Image-Based Lighting
5. Rendering and Compositing
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