From the course: 3ds Max 2017 Essential Training
Unlock the full course today
Join today to access over 22,600 courses taught by industry experts or purchase this course individually.
Choosing a transform center - 3ds Max Tutorial
From the course: 3ds Max 2017 Essential Training
Choosing a transform center
- [Voiceover] When you transform an object or objects, you also have the option to choose the center around which those transformations take place. In other words, you could have an object rotate around another object, or you could have a bunch of objects rotate around their common center, and that's actually the default behavior. If I go to the Rotate tool, and I'm in View Coordinate System, over here on the right I've got a button, and that button will change depending upon what I select. Right now, the tool tip actually says Use Pivot Point Center. But if I select multiple objects, let's say I drag a rectangle to select all of these, now that button has changed, and it says Use Selection Center. And you can see that the Rotate gizmo is in the common center of all of those objects. Or more specifically, the Rotate gizmo is placed at the common center of all of the pivot points for those objects, or the anchor points. So I can rotate all of those around their selection center. Or I…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
-
(Locked)
Choosing a coordinate system4m 17s
-
(Locked)
Choosing a transform center3m 7s
-
Duplicating objects with Array6m 10s
-
(Locked)
Duplicating objects with Clone5m 11s
-
(Locked)
Using Isolate Selection and Lock Selection2m 11s
-
(Locked)
Working with the Scene Explorer2m 53s
-
(Locked)
Selecting with Window/Crossing3m 20s
-
(Locked)
Collecting objects in groups6m 16s
-
(Locked)
-
-
-
-
-
-
-
-
-
-
-
-
-
-