From the course: 3ds Max 2017 Essential Training

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Choosing a transform center

Choosing a transform center - 3ds Max Tutorial

From the course: 3ds Max 2017 Essential Training

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Choosing a transform center

- [Voiceover] When you transform an object or objects, you also have the option to choose the center around which those transformations take place. In other words, you could have an object rotate around another object, or you could have a bunch of objects rotate around their common center, and that's actually the default behavior. If I go to the Rotate tool, and I'm in View Coordinate System, over here on the right I've got a button, and that button will change depending upon what I select. Right now, the tool tip actually says Use Pivot Point Center. But if I select multiple objects, let's say I drag a rectangle to select all of these, now that button has changed, and it says Use Selection Center. And you can see that the Rotate gizmo is in the common center of all of those objects. Or more specifically, the Rotate gizmo is placed at the common center of all of the pivot points for those objects, or the anchor points. So I can rotate all of those around their selection center. Or I…

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