Understand World, Local, and View reference coordinate systems.
- [Instructor] When an object is transformed,…that is, moved, rotated, or scaled,…it needs to be transformed…relative to some point of reference,…and that is the reference coordinate system…for the transform.…So when you move something, are you moving it…relative to the world grid?…Or are you moving it relative to the object itself?…We can choose our reference coordinate systems…from the pull-down list on here on the main toolbar.…And we have a bunch of options.…We're not going to look at all of them,…just the most important ones.…
And the reference coordinate system is sticky…for each one of the three transforms…of move, rotate, and scale.…So if you choose a different…reference coordinate system for move,…that will not affect the coordinate system for rotate.…They're independent of one another.…So the default for move is the View coordinate system.…And if I select this monitor,…I can see that I get a move gizmo…if the move tool is active.…
And in the top view, the move gizmo, or manipulator,…is precisely aligned with this axis tripod…
AuthorAaron F. Ross
Learn how to get around the 3ds Max interface and customize it to suit your preferences. Discover how to model different objects using splines, polygons, subdivision surfaces, and freeform sculpting. Then, learn to construct hierarchies, add cameras and lights, and animate with keyframes. Author Aaron F. Ross also takes an in-depth look at materials and texture mapping, as well as options for rendering engines such as Arnold and ART.
- Customizing the interface
- Selecting, duplicating, and editing objects
- Modeling with splines
- Parametric modeling with the Modifier Stack
- Polygon and subdivision surface modeling
- Freeform sculpting
- Framing shots with cameras
- Lighting with photometrics and daylight
- Building materials
- Mapping textures
- Linking objects in hierarchies
- Creating and editing keyframes
- Rendering an image sequence
Skill Level Intermediate
3ds Max 2017: Advanced Lightingwith Aaron F. Ross2h 52m Advanced
3ds Max 2017: Advanced Materialswith Aaron F. Ross2h 34m Intermediate
3ds Max 2018 Essential Trainingwith Aaron F. Ross10h 10m Beginner
2. 3ds Max Interface
3. Scene Layout
4. Spline Modeling
5. Parametric Modeling with Modifiers
6. Polygon Modeling
7. Subdivision Surface Modeling
8. Freeform Modeling
9. Camera Techniques
12. Mapping Textures
14. Keyframe Animation
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