From the course: 3ds Max 2019 Essential Training

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Choosing a reference coordinate system

Choosing a reference coordinate system - 3ds Max Tutorial

From the course: 3ds Max 2019 Essential Training

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Choosing a reference coordinate system

- [Instructor] When an object is transformed, that is, moved, rotated, or scaled, it needs to be transformed relative to some point of reference, and that is the reference coordinate system for the transform. So when you move something, are you moving it relative to the world grid? Or are you moving it relative to the object itself? We can choose our reference coordinate systems from the pull-down list on here on the main toolbar. And we have a bunch of options. We're not going to look at all of them, just the most important ones. And the reference coordinate system is sticky for each one of the three transforms of move, rotate, and scale. So if you choose a different reference coordinate system for move, that will not affect the coordinate system for rotate. They're independent of one another. So the default for move is the View coordinate system. And if I select this monitor, I can see that I get a move gizmo if the move tool is active. And in the top view, the move gizmo, or…

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