- We're ready to run the simulation…to see what it looks like.…I'm going to get in close on that emitter…and frame it so that we can see…that pretty clearly in the view…and then click the Simulate button.…What we'll see is a bunch of particles coming out,…but they will be very small,…they'll be one pixel in size.…Just for the purposes of analysis,…we probably want to see those particles…a little bit larger so that we get…a feel for this as a solid mass of particles.…
Also, the coloration of the particles…is determined by their speed or velocity.…I'm going to stop the simulation…and then go into the display properties…for the Domain and change them up…to make it a little bit easier…for us to see what we're looking at.…Go to the Domain Node…and open up its Display section.…You'll see Display Type is Point.…I recommend that you leave it at Point.…If you change it to Sphere,…then it's going to be very slow.…
So we want to leave it at Point.…We can just increase the Size to 3 pixels…and also change the Colors down here.…
AuthorAaron F. Ross
You'll learn how to create small-scale effects with standard particles, create free-flowing water effects with the Hybrido solver, and simulate open bodies of water such as oceans and ponds with RealWave. Author Aaron F. Ross also shows how to control interactions between objects and fluids with Caronte, the rigid- and soft-body physics engine included with RealFlow.
- Understanding the RealFlow pipeline
- Importing scenes from other 3D programs
- Emitting standard particles
- Caching data
- Simulating a Hybrido fluid
- Creating a Caronte rigid body
- Converting particles and fluids to mesh
- Exporting scenes
- Rendering with mental ray
Skill Level Intermediate
1. Getting Familiar with RealFlow
2. Particle Simulation
3. Hybrido Simulation
4. RealWave with Caronte Rigid-Body Simulation
5. Interoperability with 3D Applications
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