Define render resolution and screen shape.
- [Instructor] In the previous movie,…we saw how to enable save frames,…make sure that what we see in the viewport…matches the framing of what we see in our rendering.…Now let's talk about changing the aspect ratio.…That is, of course,…the ratio of the width divided by the height.…We do that from the render settings,…not from the camera settings.…Render settings are found up here on the main toolbar.…Render setup.…It looks like a teapot with a gear.…Click on that…and the render setup window opens.…
And you want to go to the Common tab,…and here's where you set your aspect ratio.…It's determined by the output resolution…that you're saving to.…And in my scene,…I have a custom resolution of 640 by 360,…and that results in a 16 by nine aspect ratio,…or a standard television ratio.…And we see that here,…16 divided by nine is 1.777 repeating.…So I'm going to change my aspect ratio,…and it's as simple as choosing a different resolution.…Let's say I click on this button, 640 by 480,…and now we have a standard definition resolution…
AuthorAaron F. Ross
Learn how to get around the 3ds Max interface and customize it to suit your preferences. Discover how to model different objects using splines, polygons, subdivision surfaces, and freeform sculpting. Then, learn to construct hierarchies, add cameras and lights, and animate with keyframes. Author Aaron F. Ross also takes an in-depth look at materials and texture mapping, as well as options for rendering engines such as Arnold and ART.
- Customizing the interface
- Selecting, duplicating, and editing objects
- Modeling with splines
- Parametric modeling with the Modifier Stack
- Polygon and subdivision surface modeling
- Freeform sculpting
- Framing shots with cameras
- Lighting with photometrics and daylight
- Building materials
- Mapping textures
- Linking objects in hierarchies
- Creating and editing keyframes
- Rendering an image sequence
Skill Level Appropriate for all
3ds Max 2018 Essential Trainingwith Aaron F. Ross10h 10m Beginner
2. 3ds Max Interface
3. Scene Layout
4. Spline Modeling
5. Parametric Modeling with Modifiers
6. Polygon Modeling
7. Subdivision Surface Modeling
8. Freeform Modeling
9. Camera Techniques
12. Mapping Textures
14. Keyframe Animation
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