Author
Released
8/12/2014- Setting up layers
- Drawing and positioning bones in the skeleton
- Rigging foot controls
- Creating hip and spine controls
- Setting up IK and FK skeleton controls
- Wiring the IK/FK switch
- Rigging hands
- Skinning characters
- Setting up single- and multiple-axis face controls
Skill Level Intermediate
Duration
Views
- [Voiceover] Hi, I'm George Maestri and welcome to Character Rigging in 3ds Max. 3ds Max is a very powerful 3D application and it has a lot of great rigging tools. We're gonna take a look at these and create a complete rig. We're gonna start by setting up our model and getting it ready for rigging. Then we're going to draw the character's skeleton. After that, we'll start adding controls to that skeleton. We'll start off with leg and foot controls then move on to hip and spine controls. And then finally, we're going to create FK/IK controls, which will allow us to switch between forward and inverse schematics.
After that, we'll create a very complete hand rig. And after that, we'll skin our character to our skeleton. And finally, we'll create a face rig that has both single axis and multiple axis controllers for complete control over your character's facial expressions. So let's get started with Character Rigging in 3ds Max.
Related Courses
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Modeling a Character in 3ds Max
with Ryan Kittleson4h 31m Intermediate -
3ds Max: Character Animation
with George Maestri5h 56m Intermediate -
Learning CAT Rigging Tools in 3ds Max
with Joel Bradley2h 33m Intermediate -
3ds Max 2015 Essential Training
with Aaron F. Ross10h 43m Beginner
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Introduction
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Welcome59s
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1. Getting Set Up
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Setting up layers2m 1s
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Naming schemes1m 14s
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2. Creating Skeletons
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Drawing the leg chain8m 6s
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Adding bone fins2m 46s
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Positioning the hip bone3m 57s
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Drawing the spine7m 35s
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Positioning arm bones3m 53s
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Creating hand skeletons6m 37s
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Mirroring arm skeletons4m 34s
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3. Creating Leg and Foot Controls
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Controlling knee direction3m 17s
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4. Creating Hip and Spine Controls
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Configuring the main control5m 24s
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Setting up the spine5m 59s
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Head and neck controls4m 1s
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Creating shoulder controls4m 52s
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5. Creating FK/IK Controls
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Wiring up the FK/IK switch9m 23s
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6. Rigging Hands
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Setting up the wrist control6m 22s
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Getting the fingers to curl2m 19s
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Controlling finger spread5m 38s
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Rigging the thumb5m 41s
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7. Skinning Characters
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Applying the Skin modifier4m 32s
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Fine-tuning vertex weights6m 32s
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Advanced weighting tools4m 28s
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Mirroring weights2m 44s
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8. Face Rigging
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Creating a jawbone4m 14s
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Skinning the head5m 49s
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Controlling the jawbone5m 49s
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Controlling eye direction4m 14s
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Finalizing the face rig4m 2s
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Conclusion
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Next steps20s
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Video: Welcome