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- Posing digital characters
- Creating stock poses
- Understanding forces, character motion, and secondary motion
- Keyframing initial poses
- Animating weight shifts and pose-to-pose transitions
- Animating walks and runs
- Adding personality to a walk
- Animating facial movement: blinks, head turns, and mouth movement
- Animating an entire scene
Skill Level Intermediate
- [Voiceover] Hi. I'm George Maestri and welcome to Character Animation Fundamentals in 3ds Max. Character animation is a very deep topic. You can spend a lifetime animating characters. But we're just gonna get you started animating your first characters in this course. We're gonna start off by understanding the value of strong poses. And then, we're gonna animate some characters in motion. We're gonna understand how forces affect characters. After that, we're gonna do some pose to pose animation.
We're gonna animate characters between some strong poses. After that, we'll understand how to walk characters and make exaggerated walk cycles. Then, we'll go ahead and concentrate on runs, and get your character running in place. Finally, we're work on facial animation and dialogue. We're gonna animate a simple line of dialogue. And then we're going to animate the entire character speaking a line of dialogue. So, with that, let's go ahead and get started with Character Animation Fundamentals in 3ds Max.