Now it is your turn! Combine the Principles of Follow-through, Slow In & Out, Arcs and Secondary Action into one animated floursack. We've provided an almost finished animated character for you to practice on. Having the patience to apply these small, meticulous details will make your animation stand out from the crowd.
(cymbals clang)…- [Narrator] Combining the principles of slow in and out,…arcs, and secondary action are what separate…the amateurs from the professionals.…While they're incredibly meticulous details,…only the best of animators spend time implementing them.…So as a challenge to you, let's see how much time and detail…you can add to this little flour sack hopping forward.…Now I've animated the gross movements for you…and all you need to do is focus…on animating the poses between the main key frames.…
He's kind of fluid right now,…so you could use a little bit of love…and copy pairs, he could use some follow-through…and overlapping action, et cetera.…Now I've animated it in Maya…and I've also animated it in Blender.…They're fairly similar animations,…but like I said before, concentrate only…on the overlapping action arcs,…secondary holding poses, et cetera.…Now I recommend you do not change…any of the timing of the character.…Feel free to adjust the key frames a little bit…but don't change the timing.…
Focus on the arcs as he hops forward…
Author
Released
10/24/2016Animation has evolved tremendously in the last century, but some principles always stay the same. This foundation will serve you for a lifelong career.
- A history of character animation
- Squash and stretch
- Anticipation
- Staging
- Pose-to-pose animation
- Secondary action
- Timing
- Exaggeration
Skill Level Beginner
Duration
Views
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Introduction
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Welcome34s
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1. An Overview
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2. Squash, Stretch, and Anticipation
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3. Staging
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Principles 3: Staging1m 21s
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4. Straight Ahead and Pose-to-Pose
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Principle 4: Straight ahead5m 10s
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Principle 4: Pose-to-pose3m 48s
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5. Follow Through and Slow In and Out
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Principle 6: Slow in and out2m 13s
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6. Arcs and Secondary Action
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Principle 7: Arcs3m 8s
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7. Timing
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Principle 9: Timing4m 50s
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Principle 9: Spacing2m 26s
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8. Exaggeration, Solid Drawing, and Appeal
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Principle 10: Exaggeration2m 36s
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Principle 11: Solid drawing4m 40s
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Principle 12: Appeal1m 53s
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Conclusion
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Next steps55s
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Video: Challenge: An exercise with a flour sack