From the course: V-Ray 5 for 3ds Max Essential Training
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Car Paint version 2
From the course: V-Ray 5 for 3ds Max Essential Training
Car Paint version 2
- [Instructor] In this exercise, we're going to take a look at another VRay material that was designed to help us deal with a very specific surfacing task in this instance. That of creating the complex color and reflectivity properties that can be found in both modern and older automotive paint finishes. The material in question of course, being the car paint material. Or more specifically in this instance car paint material two. Now in reality if you have already developed any measure of familiarity or skill with the original car paint material in Vray, then using this version will be a no brainer. Because if I just open up the material editor. And drag an instance of each car paint type on to the work area. You can see that the option's available on each are almost identical. With perhaps the biggest difference in the initial look of the two coming from the default settings being used. Which are quite different in…
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Contents
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Introduction to materials in V-Ray3m 51s
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The V-Ray material4m 47s
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Metal and rough workflow in V-Ray5m 25s
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The alSurface material4m 41s
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Car Paint version 23m 30s
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The Hair material4m 37s
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The Override material5m 18s
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The VRmat material4m 38s
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The SSS2 material: Part 15m 46s
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The SSS2 material: Part 23m 50s
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MDL materials4m 47s
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