Join Brian Bradley for an in-depth discussion in this video The Car Paint shader: Part one, part of Learning mental ray in 3ds Max.
…In the final two videos for…this chapter, we will take a look at a Mental Ray material that has…been provided to help us deal with a very specific hard surface texturing task.…That of recreating the sometimes extremely complex color and…reflectivity properties of both modern and older vehicle finishes.…The material is, of course, the mental ray Car Paint shader.…Which, in some ways is quite unique in that it comes in both material and…map forms.…Meaning we can actually plug the Car Paint shader into other materials as…a control map.…In these videos, though, we will focus on it in its material form.…To begin our work with this specialized shader,…let's select the central car body in our view port.…Open up the Material Editor.…And then, as we are going to focus on working with just this one object for…the duration, of our exercises.…Select the car made slate view that we have already set up.…The first thing we will want to do here, is come over to the matte browser, and…drop a car paint material onto our empty slate canvas.…
- Setting mental ray as the render engine
- Working with ActiveShade mode
- Using Nvidia's imf_display tool
- Creating a daylight system
- Controlling the mental ray sun and sky
- Using Final Gather and photons, both individually and together
- Working with diffuse, reflective, translucent, and other materials
- Controlling render quality with image sampling
- Working with displacement mapping
- Using proxies
Skill Level Intermediate
MassFX and 3ds Max: Creating Simulations (2013)with Brian Bradley3h 52m Intermediate
Learning CAT Rigging Tools in 3ds Maxwith Joel Bradley2h 33m Intermediate
3ds Max 2015 Essential Trainingwith Aaron F. Ross10h 43m Beginner
1. mental ray Workflow
2. Lighting Tools
3. Global Illumination (GI)
4. mental ray Materials
5. Quality Control with Image Sampling
6. Render FX Tools
What's next?2m 5s
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