Render cast shadows in an alpha channel with 3ds Max.
- [Instructor] In rendering, it's very common…that you will want to render the shadows…separately from the rest of the scene.…And in this case, I want to do that to…optimize render times for animation.…I've got a simple animation here of a flying saucer…flying over this desert mesa.…I can press Play Animation, and you can see…in the physical camera that we've got…our little saucer flying by.…It's casting a shadow onto the ground.…We can visualize that by positioning the timeline…at about frame 130 or so,…and in the physical camera viewport,…we can switch the rendering mode over…from Standard to High Quality.…
And although it looks overexposed,…we can see that there is a shadow cast onto the ground.…I want to render that shadow out separately,…because if I were to render this out just as it is,…I would be rendering the same information 180 times.…So I can just render a still image of this background…and render a sequence of the shadow.…So let's take a look at what this looks like just now…without any special treatment.…
AuthorAaron F. Ross
Skill Level Intermediate
3ds Max 2017: Advanced Lightingwith Aaron F. Ross2h 52m Advanced
3ds Max 2017: Advanced Materialswith Aaron F. Ross2h 34m Intermediate
3ds Max 2018 Essential Trainingwith Aaron F. Ross10h 10m Beginner
3ds Max: Rendering with Arnold (2017)with Aaron F. Ross2h 40m Intermediate
New This Week
3ds Max: Tips and Tricks
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.