Caching Final Gather and rendering the image passes


show more Caching Final Gather and rendering the image passes provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Rendering Interiors in 3ds Max show less
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Caching Final Gather and rendering the image passes

When we're constructing an interior rendering, anything we can do to save time and preserve quality is very valuable. I've fine tuned my lighting, materials and final gather, my bounce lighting quality. And I'm almost ready to render, however, I know I'm going to take a hit in time in rendering that animated camera. So what I'll do is look at caching that final gather and seeing if I can reuse it in here. I'll switch over to the animated camera, pressing C for camera and choosing camera ani. Now I'll go into my render setup, and in here I'll scroll down or roll up final gather in GI and look in the Reuse section.

What I'm going to do in here is to look at different ways of caching that final gather. There's a couple of different modes available when we choose to cache this, a single file and once per frame. The difference is fairly straightforward. If we're only animating a camera or running still images roughly in the same direction, we can use the single fil...

Caching Final Gather and rendering the image passes
Video duration: 5m 44s 3h 21m Advanced

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Caching Final Gather and rendering the image passes provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Rendering Interiors in 3ds Max

Subjects:
3D + Animation CAD
Software:
3ds Max
Author:
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