This video shows how to apply bitmap images to a material to create bump and opacity mapping. George talks about the difference between bump and normal maps, then moves on to Opacity mapping.
- [Instructor] We've already seen how we can apply textures…to create color on objects, but we also can use textures…for both Bump and Opacity mapping.…So, let's take a look at that.…I have a very simple scene here with two boxes…and if we go over here, we have two materials,…one for each box.…So we have a green box and a blue box.…So let's start off with this green material.…Now when you have a material, you can certainly change…the type of material.…So, for example, if I change this to a paint material,…it would change.…
But we also have a couple of other tabs here.…One of these is Textures.…Now we can certainly add in a texture for Color,…but we also can add ones for Bump and Opacity.…So let's take a look at bump mapping.…Now I'm going to go over to the Textures panel…in my library here and if you notice we have…a number of different types of maps.…Now I'm going to go ahead and just select Bump Maps,…and as you can see we've got a number of different types.…
Now if you'll notice, some of these are color…and some of these are black and white.…
In this course, George Maestri helps you get started with KeyShot. George starts off by taking a look at the Keyshot interface and going over some of the basics. Next, he helps you get used to the workflow by showing how to create a simple render. He also digs into working with materials and lighting. To wrap up the course, George goes over how to animate with KeyShot.
- Navigating the KeyShot interface
- Configuring performance settings
- Managing the objects in a scene
- Importing assets into KeyShot
- Assigning and modifying materials
- Setting up the final render
- Creating materials
- Working with transparency and refractions
- Using objects as lights
- Creating a turntable animation
- Animating parts of objects