Building up animation in passes


show more Building up animation in passes provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2015 Essential Training show less
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Building up animation in passes

When animating in 3D, you'll usually want to build up the animation in passes or layers. And that's simply when you animate one parameter or transform and get it mostly the way you want, before moving on to the next thing, instead of trying to do it all at once. So that's what I'm doing here with the sword hilt. I've animated the position and now I'm ready to move on to the rotations. To minimize the amount of grief that we have with rotations, we should always check in on what the optimal rotate order should be for that particular animated object.

In this case I've experimented a little already and I determined the optimal axis order is going to be y, z, x. Let's go and change that. I'll select the hilt. Go to the motion panel and the rotation section here and set the axis order to y, z, x. And now we're ready to go ahead and create some key frames. Choose the Rotate tool and we want to be in gimbal as our reference coordinate system. And we've got the key fil...

Building up animation in passes
Video duration: 5m 34s 10h 43m Beginner

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Building up animation in passes provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2015 Essential Training

Subject:
3D + Animation
Software:
3ds Max
Author:
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