Learn how to conform surfaces with a planar projection.
- [Instructor] In today's exercise,…we will use the Conform Space Warp…to project a road onto this procedural terrain.…We created the terrain in the previous movie in the series,…and we used a Displace Space Warp to deform the terrain.…Because of that, we have a special consideration…in this particular setup.…We've got an extra dimension that we may not have otherwise.…Because of the Displace Space Warp,…the terrain, which is what we're going to conform to,…must have a Z-position of zero.…
Otherwise, we'll see double transformations,…and the road will not actually sit on the surface…of the terrain.…So, we can check on that.…Go over to the Move tool and select the terrain object,…and indeed, it has a Z-position of zero.…Alright, I'll go back to the Select Object tool…with the Q keyboard shortcut.…The other consideration here is the shape…of the conforming object, or the object to be deformed.…The Conform Space Warp cannot preserve…the deformed object's volume…because this is a planar projection.…
All of the vertices of the deformed object…
AuthorAaron F. Ross
Skill Level Intermediate
3ds Max 2018 Essential Trainingwith Aaron F. Ross10h 10m Beginner
New This Week
3ds Max: Tips and Tricks
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.