Join Joel Bradley for an in-depth discussion in this video Building the piston, part of Game Art: Model & UV Map a Low Poly Character.
- To make a start at modeling the piston arm…that we want next, let's select the high poly-reference…mesh that we have in the view port, enter isolate mode,…and then hit the zoom extends all button, if needed.…We can start with the head of the piston here,…and work our way back, and so let's come to the create tab,…and select the cylinder primitive option,…and then, in the left view port, create a basic cylinder.…If we do not have a left view port,…we can simply hover the cursor over a view,…and press the l key on the keyboard.…
We might also need to use the zoom extends all button again…to frame up on our geometry.…After we have created our cylinder primitive,…we can apply our modeling material to the mesh,…and move on.…We will want to customize this,…so let's set the radius of our cylinder to 1.8 centimeters,…the height to three centimeters, height segments to one,…cap segments to two, and the sides we can set to eight.…
We are lowering the segment count here,…so as to make it easy to create the second cylindrical shape…
- Gamma and scale
- Setting up a scene
- Creation and shaping
- Using symmetry modifiers
- UV mapping
- Using guide objects
- Detailing and finishing
- Refining a model
- Prepping a model
- Exporting a model
- Fixing issues
- Normal map baking
Skill Level Beginner
Creating a Stylized Wooden Crate Game Assetwith Joel Bradley2h 17m Intermediate
Creating a Environment Kit Design for Gameswith Christian Bradley2h 38m Intermediate
1. Modeling and Unwrapping the Drive Wheel Assembly
2. Building and UV Mapping the Wheels and Tread
3. Creating and Mapping the Head
4. Modeling and UV Mapping the Piston Assembly
5. Final Modeling, FBX Export, and Normal Map Baking
Next steps1m 41s
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.