The last step in this exercise is to build…a mesh from the particle system.…The mesh is renderable as a surface.…We can bring that into any program that is…supported by RealFlow,…and render it in any renderer.…So for example, I could mesh it here in RealFlow,…export a sequence of meshes, one for each frame,…import that sequence into Maya,…and then render it with Maya software,…or Maya hardware, or any other renderer.…
There is another workflow for generating meshes,…and that uses the RealFlow render kit plugin,…and that's only for Mental Ray.…We'll be looking at that in a subsequent chapter.…Right now, we want to learn how the meshing…parameters work in RealFlow, and that will also…apply to the RealFlow render kit.…You can generate a mesh in RealFlow at the…same time as you generate a particle system.…In this case, though, I have an existing particle…system that's already cached on disc,…and I know that because when I opened my scene,…I see an orange bar here.…
I want to remind you once again that if you…open this file, 0212buildmesh.flw,…
Author
Released
4/6/2015You'll learn how to create small-scale effects with standard particles, create free-flowing water effects with the Hybrido solver, and simulate open bodies of water such as oceans and ponds with RealWave. Author Aaron F. Ross also shows how to control interactions between objects and fluids with Caronte, the rigid- and soft-body physics engine included with RealFlow.
- Understanding the RealFlow pipeline
- Importing scenes from other 3D programs
- Emitting standard particles
- Caching data
- Simulating a Hybrido fluid
- Creating a Caronte rigid body
- Converting particles and fluids to mesh
- Exporting scenes
- Rendering with mental ray
Skill Level Intermediate
Duration
Views
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Introduction
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Welcome58s
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Using the exercise files6m 43s
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1. Getting Familiar with RealFlow
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Setting preferences3m 44s
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Browsing the interface2m 25s
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Navigating in views1m 8s
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Layout views and panels3m 19s
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Choosing shading modes1m 44s
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2. Particle Simulation
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Importing a 3D scene5m 6s
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Creating an emitter3m 30s
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Adding a gravity daemon2m 11s
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Simulating surface tension2m 41s
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Setting an initial state3m 14s
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Keyframing node parameters2m 12s
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Building a particle mesh8m 8s
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Adjusting mesh parameters7m 56s
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3. Hybrido Simulation
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Setting the scene4m 19s
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Creating a Hybrido domain4m 38s
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Controlling cell size4m 9s
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Adding a foam emitter4m 34s
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Building a HyMesh8m 24s
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4. RealWave with Caronte Rigid-Body Simulation
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Creating a RealWave surface2m 40s
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Adding modifiers4m 35s
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Making an active rigid body5m 54s
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Setting center of gravity2m 57s
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Adding crest splash5m 14s
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Killing particles with k Age2m 45s
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Adding object splash4m 20s
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5. Interoperability with 3D Applications
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Exporting and importing6m 41s
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Using the Alembic format3m 26s
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Rendering with mental ray2m 35s
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Conclusion
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Goodbye59s
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Video: Building a particle mesh