Join Aaron F. Ross for an in-depth discussion in this video Building a particle mesh, part of Learning RealFlow.
The last step in this exercise is to build…a mesh from the particle system.…The mesh is renderable as a surface.…We can bring that into any program that is…supported by RealFlow,…and render it in any renderer.…So for example, I could mesh it here in RealFlow,…export a sequence of meshes, one for each frame,…import that sequence into Maya,…and then render it with Maya software,…or Maya hardware, or any other renderer.…
There is another workflow for generating meshes,…and that uses the RealFlow render kit plugin,…and that's only for Mental Ray.…We'll be looking at that in a subsequent chapter.…Right now, we want to learn how the meshing…parameters work in RealFlow, and that will also…apply to the RealFlow render kit.…You can generate a mesh in RealFlow at the…same time as you generate a particle system.…In this case, though, I have an existing particle…system that's already cached on disc,…and I know that because when I opened my scene,…I see an orange bar here.…
I want to remind you once again that if you…open this file, 0212buildmesh.flw,…
AuthorAaron F. Ross
You'll learn how to create small-scale effects with standard particles, create free-flowing water effects with the Hybrido solver, and simulate open bodies of water such as oceans and ponds with RealWave. Author Aaron F. Ross also shows how to control interactions between objects and fluids with Caronte, the rigid- and soft-body physics engine included with RealFlow.
- Understanding the RealFlow pipeline
- Importing scenes from other 3D programs
- Emitting standard particles
- Caching data
- Simulating a Hybrido fluid
- Creating a Caronte rigid body
- Converting particles and fluids to mesh
- Exporting scenes
- Rendering with mental ray
Skill Level Intermediate
Creating Product Shots in 3ds Maxwith Aaron F. Ross3h 25m Intermediate
3ds Max 2015 Essential Trainingwith Aaron F. Ross10h 43m Beginner
1. Getting Familiar with RealFlow
2. Particle Simulation
3. Hybrido Simulation
4. RealWave with Caronte Rigid-Body Simulation
5. Interoperability with 3D Applications
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