Join Ryan Kittleson for an in-depth discussion in this video Building the nose , part of Modeling a Character in 3ds Max.
Noses come in all shapes, sizes, and levels of complexity, especially cartoony noses.…In this movie, we'll show you how to get a basic structure for an average nose.…Most of the work on the nose is already done for us.…We built the main mass of the nose in the face movie.…Also, some extra edge loops have already been created on the nose when they were…added for the eyes and the mouth.…From here, we just need to tighten up a few creases and add the nostrils.…Let's make sure we've got Symmetry turned on, as well as the TurboSmooth.…I am going to add a symmetry, and let's make sure we're not getting any…threshold problems.…
It looks like I need to tern this down a bit.…About 0.4 or 0.5 should work good. And now let's put on a TurboSmooth.…I'm going to turn on Isoline Display to make it easier to see everything.…Let's go back down to Editable Poly and turn on Show end result.…Also, I'm going to make this not see-through anymore.…It's just kind of hard to see now. It's kind of a jumble.…Let's see this full screen and just kind of evaluate what's happening.…
- Extruding edges and faces
- Working symmetrically
- Setting up the image planes
- Creating the basic facial structure and features
- Modeling and fleshing out the body
- Creating the hair with extruded NURBS curves
- Modeling clothes
- Putting on finishing touches
- Understanding UVW maps and seams
- Dealing with UVW maps across multiple objects
Skill Level Intermediate
1. Overview of Character Modeling Tools and Skills
2. Modeling the Head
3. Modeling the Body
4. Modeling the Hair
5. Modeling the Clothes
6. Finishing the Model
7. UV Mapping
Refining the UVW layout7m 1s
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