Join Steve Nelle for an in-depth discussion in this video Building a node-based shader , part of 3ds Max 2011 New Features.
Now that we have a better idea of the general layout of a node-based Shader,…let's see what we can do about creating a few.…We will start using a standard type Material as our foundation.…To do that, we will simply go to the Material/Map Browser on the left, locate…the Standard Material type, and drag one into our middle View window.…Let's now double-click directly on top of the gray ball image to enlarge…the material picture. Okay.…With that in place, we will now add a Bitmap into our Diffuse Color channel.…We will find the entry a little lower in the Browser list, and we will drag…it into our window.…
When the dialog box opens, we will navigate to the Chapter 2 folder in the…Exercise Files, picking Plaid Green.…Let's also take a look at that before we load it in.…And we will also enlarge this image by double clicking on the picture of the Map.…There is a couple of ways that we can now wire the map into the material.…One technique would be to put our mouse over what is referred to as the map's…
- Using Caddies
- Slate Material Editor Overview
- Building a node-based shader
- Understanding the CAT (Character Animation Tools) plug-in
- Building and animating CATRigs
- Using the Viewport Canvas
- Rendering with the Quicksilver Hardware renderer
- Using the SketchUp importer
Skill Level Intermediate
3ds Max 2011 Essential Trainingwith Aaron F. Ross10h 4m Beginner
1. Modeling Improvements
Using Caddies6m 29s
2. Texture and Material Enhancements
3. The CAT Character Animation System
4. Scene Management Enhancements
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