Join Steve Nelle for an in-depth discussion in this video Building a node-based shader , part of 3ds Max 2011 New Features.
Now that we have a better idea of the general layout of a node-based Shader,…let's see what we can do about creating a few.…We will start using a standard type Material as our foundation.…To do that, we will simply go to the Material/Map Browser on the left, locate…the Standard Material type, and drag one into our middle View window.…Let's now double-click directly on top of the gray ball image to enlarge…the material picture. Okay.…With that in place, we will now add a Bitmap into our Diffuse Color channel.…We will find the entry a little lower in the Browser list, and we will drag…it into our window.…
When the dialog box opens, we will navigate to the Chapter 2 folder in the…Exercise Files, picking Plaid Green.…Let's also take a look at that before we load it in.…And we will also enlarge this image by double clicking on the picture of the Map.…There is a couple of ways that we can now wire the map into the material.…One technique would be to put our mouse over what is referred to as the map's…
- Using Caddies
- Slate Material Editor Overview
- Building a node-based shader
- Understanding the CAT (Character Animation Tools) plug-in
- Building and animating CATRigs
- Using the Viewport Canvas
- Rendering with the Quicksilver Hardware renderer
- Using the SketchUp importer
Skill Level Intermediate
1. Modeling Improvements
Using Caddies6m 29s
2. Texture and Material Enhancements
3. The CAT Character Animation System
4. Scene Management Enhancements
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