- [Instructor] The data channel modifier…is like a mini modifier stack in itself…and it gives us the ability to extract information…from the scene and apply it to sub-objects on a mesh.…It has many applications and in this case,…we'll use it to achieve a distance based effect…suitable for motion graphics…or experimental animation.…In this scene, I've built a 3D lattice of cubes…for our abstract effect.…The very important thing about this scene…is that that the lattice is a single object.…
I can select that, go to the modify panel…and it's a single, editable mesh.…And each cube in the lattice is a sub-object element.…I can go into element, sub-object mode and…select each cube.…I'll drop back out of element mode…and back to object mode.…The operator we're using today in the data channel modifier…is called transform elements and it only works on elements.…I created this object by building a single cube…and then duplicating it with the array tool,…up here under tools, array.…
Here it is.…So I took a single cube and then made an array,…
AuthorAaron F. Ross
Skill Level Intermediate
3ds Max 2017: Advanced Lightingwith Aaron F. Ross2h 52m Advanced
3ds Max 2017: Advanced Materialswith Aaron F. Ross2h 34m Intermediate
3ds Max 2018 Essential Trainingwith Aaron F. Ross10h 10m Beginner
3ds Max: Rendering with Arnold (2017)with Aaron F. Ross2h 40m Intermediate
3ds Max: Tips and Tricks
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