Join Ryan Kittleson for an in-depth discussion in this video Building the hips, legs, and feet , part of Modeling a Character in 3ds Max.
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The hips are another area that require special attention, because of the way the…legs can move in complex ways.…We'll be setting up a flow zone for the hips that follows major creasing…and bending angles.…Let's look at what it is we are trying to accomplish with the hips.…I am going to zoom in here and hit Alt+W to go see the reference full screen.…Notice the diagonal nature of the edge flow with the hips.…This is because the legs rotate around the angle that goes from the crotch up to the hip.…Creases also form along this line, so it's natural to put the edge flow in that direction.…
Let's go into the Perspective view.…I will continue building from where we left off in the last video.…Go ahead and select the edges at the waste and continue extruding them down to the hips.…I'll hit Q to go into just Select mode, so we don't have that thing in our way.…All right, I am just going to Shift+Move down to extrude these edges,…and let's tweak the vertices to fit the reference better.…
So notice how I've got the edges lined up with crease that forms from the…
- Extruding edges and faces
- Working symmetrically
- Setting up the image planes
- Creating the basic facial structure and features
- Modeling and fleshing out the body
- Creating the hair with extruded NURBS curves
- Modeling clothes
- Putting on finishing touches
- Understanding UVW maps and seams
- Dealing with UVW maps across multiple objects
Skill Level Intermediate
Textures and Materials in 3ds Maxwith Steve Nelle7h 44m Intermediate
1. Overview of Character Modeling Tools and Skills
2. Modeling the Head
3. Modeling the Body
4. Modeling the Hair
5. Modeling the Clothes
6. Finishing the Model
7. UV Mapping
Refining the UVW layout7m 1s
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