Building a believable water material


show more Building a believable water material provides you with in-depth training on 3D + Animation. Taught by Steve Nelle as part of the Getting Started with Reactor in 3ds Max show less
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Building a believable water material

With our ball now rolling down the ramp and realistically deforming the water when contact is made, we can shift our attention to creating a believable skin for that water surface. We'll do that using the Ripping Water03 file that we brought with us from the previous video. Now, there is quite a few different ways to create a realistic water material in 3ds Max, most of those techniques coming from taking advantage of the skins Max offers when using the mental ray rendering method. With the mental ray rendering engine currently in place, let's cruise over into our Material Editor and see what we can find.

Selecting a clean sample sphere, let's then click on the Get Material command, which you can find on the far left side of a horizontal row of icons. In the Material/Map browser, under the mental ray material selections, let's choose Autodesk Water. Once we've done that, we can drag our material down to our water object of our scene. Okay, let's now render. Now from a...

Building a believable water material
Video duration: 4m 15s 3h 8m Beginner

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Building a believable water material provides you with in-depth training on 3D + Animation. Taught by Steve Nelle as part of the Getting Started with Reactor in 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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