Bridging parts of a mesh


show more Bridging parts of a mesh provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2011 Essential Training show less
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Bridging parts of a mesh

Now that we have attached these two parts together, we are ready to Bridge them, so that there will be a single, seamless piece. So the first step to doing this is I need to delete the top of this cylindrical part and the bottom of this spherical part, so that I will have two open borders that are adjacent to one another. It's easy enough to do that by just going into Vertex Sub-Object mode and select the Center Vertex there and press Delete. So now I have got an open border on the bottom.

I can go and select vertices here on the bottom of the sphere, but you will note that I still have Ignore Backfacing turned on. So if I select, then you will notice that I have only selected the vertices that were pointing towards me at that time. So I do want to turn Ignore Backfacing off, select those bottom vertices, and then press the Delete key on the keyboard to punch a hole in the model. So now I am in a good place. I have got two open borders that are adjacent to one another. Cool! So the Bridge...

Bridging parts of a mesh
Video duration: 5m 43s 10h 4m Beginner

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Bridging parts of a mesh provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2011 Essential Training

Subject:
3D + Animation
Software:
3ds Max
Author:
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