As it provides the main user interface…for both creating and modifying particle flows.…And because it has a number of features that we will…most likely want to take advantage of when creating our particle effects.…We are in this video going to spend some…time becoming familiar with the Particle View Editor window.…Now the first thing a new user will probably want to know…of course is how to go about how to accessing particle view once…the 3DS Max application has loaded.…Well as with all things Max, there are actually a…number of ways that we can go about doing this.…
One option would be to make use of the menu…system found at the top of the 3DS Max UI.…Now, which route we take to actually open up particle view will depend upon which…of the currently available menu systems in 3DS Max 2014 we are using.…If, for instance, we have left everything set…at installed defaults, then we will want to…come up to the Graph Editors menu and…choose Particle View from the drop down list.…This of course would of course apply to earlier versions of 3DSMax also.…
- Deconstructing a flow
- Making use of events
- Creating a standard flow
- Reusing effects
- Adjusting the Birth, Speed, Shape, and other operators
- Making tests that create events
- Creating rainfall
- Setting up a Splash system
Skill Level Beginner
1. Overview of the Particle Flow System
2. Adding and Building Flows
3. Putting Operators to Work
4. Tests That Create Events
5. Creating Rain, Drip, and Splash Systems
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