From the course: 3ds Max 2022 Essential Training
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Branching with Editable Poly Extrude - 3ds Max Tutorial
From the course: 3ds Max 2022 Essential Training
Branching with Editable Poly Extrude
- [Instructor] The extrude tool of editable poly creates branching structures on a polygon mesh. We'll use it to add detail to this column for the pergola in our courtyard. The extrude tool is different from the similarly named extrude modifier. The modifier operates on splines, the extrude tool operates on selected polygon faces or edges. I'll select the column object. And in my command panel, we can go to the modified panel and see that it is a box primitive. I want to add some more detail to this, so I'll have something to extrude. In order to extrude a face, we need a face from which to extrude. In other words, we need to have a series of connected edges in a closed area, in a particular region. We can't just sprout a new face from part of another face. We need to divide this up, so let's increase the number of height segments to three, and then convert to editable poly. Right-click in the viewport and choose…
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Preparing Boolean operands4m 52s
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Combine volumes with Boolean compound object6m
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Adding edges with QuickSlice6m 57s
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Adding edges with Cut2m 52s
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Hardening polygon edges with the Smooth modifier4m 21s
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Using the Modeling ribbon6m 10s
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Simplifying geometry with Remove3m 57s
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Branching with Editable Poly Extrude6m 25s
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Detailing a mesh6m 45s
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Rounding corners with Chamfer5m 46s
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