From the course: 3ds Max 2019 Essential Training

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Box modeling for subdivision surfaces

Box modeling for subdivision surfaces - 3ds Max Tutorial

From the course: 3ds Max 2019 Essential Training

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Box modeling for subdivision surfaces

- [Narrator] Subdivision surface modeling is sometimes called box modeling because you almost always start from a box primitive and we'll do that to create the seat cushion for this office task chair. Go into the create panel and click on box. And you can draw it out in the perspective or the top view, doesn't really matter, we're going to reposition it. So click and drag to set the footprint and drag up to set the height and click to finish the box. Right click to exit box creation. Let's just position it with a move tool. Set the x value to zero, put it right in the middle of the world. And the y value, we'll set to zero as well. And then we can move it up in z. I'm just dragging the spinner there, bringing that box upward until it's approximately at the right height. Turn on edge faces with F4, and get in closer and maximize with Alt + W. And with that box selected, go to the modified panel and let's rename it. We'll call it chair task seat cushion. Let's set the basic parameters…

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