From the course: 3ds Max 2022 Essential Training
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Box modeling for subdivision surfaces - 3ds Max Tutorial
From the course: 3ds Max 2022 Essential Training
Box modeling for subdivision surfaces
- [Instructor] Box modeling is a term that's sometimes used to indicate subdivision surface modeling. That's because with subdives we almost always start from a box primitive like this one. As we saw in the previous movie, a box is composed of all quadrilateral polygons which is the optimum structure for subdives. Before modeling with subdives, we should determine the appropriate level of detail for the control cage. Remember that the box, or the original base object is merely a control cage or a means to an end for shaping the object with subdives. We need to determine how many points we need on that control cage. Too few vertices or control points, would make it impossible to resolve the curvature we need. We literally wouldn't have enough control. Too many vertices on the control cage, would mean we need to micromanage all of those points which would defeat the purpose of subdives. Too many vertices can result in a…
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Contents
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Understanding subdivision surfaces3m 52s
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Best practices for modeling subdivision surfaces6m 23s
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Box modeling for subdivision surfaces4m 9s
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Modeling with the Symmetry modifier7m 43s
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Modeling curvature with Soft Selection8m 9s
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Refining geometry with SwiftLoop2m 42s
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Constraining sub-object transforms6m 9s
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Correcting a seam with Align to View4m 34s
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Sharpening corners with edge crease4m 36s
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Baking subdivisions4m 59s
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