Join Zaheer Mukhtar for an in-depth discussion in this video Blocking out the window opening, part of 3ds Max: Stylized Environment for Animation.
- [Instructor] Now I'm going to block out the…openings of the windows…that include this part over here, this one.…And this one we can do a bit of a work,…and later we can then add further details to it.…To start with, I'll zoom out.…And this is my scene.…And the object that we made copy before,…so we are going to start using that one.…I'm going to press Alt + Q to solo that out.…Go to top view port,…press Z to bring that back into my view port,…and I'll give it slightly more outer amount here,…and then right click,…and convert that into editable poly.…
I will go to polygon mode…and select these polygons on the top,…and go to perspective view port…to see that I have the correct selection.…And hit Detach,…and Detach As Clone,…and hit OK,…and turn off the polygon mode.…And I will now…move that to a side,…and using this one.…Going back to top view port,…and just trying to visually match that.…I will bring these vertices down…because I feel these sides are thicker than these two,…so I have to visually match that,…and just moving these vertices upward.…
First, Zaheer explores artistic ways to block out the basic forms of your structure, such as using exaggerated proportions and irregular, tilted shapes. Next, he shows how to add details to the forms. Then he demonstrates how to add the more stylized elements including textures, imported materials, color refinements, and lighting. He wraps up the course by wrapping up the workflow, making final render passes and preparing the scene for export. Along the way, he covers art creation, modeling, compositing, and more.
- Exploring the elements of stylization
- Analyzing a reference image
- Blocking out basic shapes
- Reshaping forms
- Creating details
- Creating stylized elements
- Creating materials in 3ds Max
- Color correcting materials
- Preparing materials for export
- Importing elements into a scene
- Adding lights to a scene
- Setting up V-Ray Renderer
- Fixing issues with renders and lights
- Compositing render passes in Photoshop
Skill Level Intermediate
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Appropriate for all
V-Ray 3.0 for 3ds Max Essential Trainingwith Brian Bradley6h 58m Intermediate
1. Blocking Out Basic Shapes
2. Adding Details to Basic Shapes
3. Creating Stylized Details
4. Creating Textures, Exporting, and Rendering
Next steps1m 54s
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