Join Zaheer Mukhtar for an in-depth discussion in this video Blocking out the top portion, part of 3ds Max: Stylized Environment for Animation.
- [Narrator] So starting out again from where we left,…I'm going to add some more details to the blocking phase,…and I will preferably start with the top part here.…So I'm going to select the top box, and we'll Alt Q…to isolate the selection, and then my shortcut for…the swift loop is already set, which is shift space.…I'm going to press that and add a swift loop…somewhere at the top, here.…I will then go into polygon mode and press F on my keyboard,…then press Z on my keyboard to bring my selection in…the front view port, and in the middle of the view port.…
We'll then select the polygons at the top and go back…to perspective view by pressing P and setting up my view,…and checking around my model that there shouldn't be…any unnecessary polygons selected.…So, again I will go ahead and click the detach button here,…and make sure that detach as clone is checked and hit OK.…Turn off the polygon mode.…Select the newly created surface.…Go to hierarchy panel and setting the pivot to the center…of the object, and back in modify panel I will apply…
First, Zaheer explores artistic ways to block out the basic forms of your structure, such as using exaggerated proportions and irregular, tilted shapes. Next, he shows how to add details to the forms. Then he demonstrates how to add the more stylized elements including textures, imported materials, color refinements, and lighting. He wraps up the course by wrapping up the workflow, making final render passes and preparing the scene for export. Along the way, he covers art creation, modeling, compositing, and more.
- Exploring the elements of stylization
- Analyzing a reference image
- Blocking out basic shapes
- Reshaping forms
- Creating details
- Creating stylized elements
- Creating materials in 3ds Max
- Color correcting materials
- Preparing materials for export
- Importing elements into a scene
- Adding lights to a scene
- Setting up V-Ray Renderer
- Fixing issues with renders and lights
- Compositing render passes in Photoshop
Skill Level Intermediate
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Appropriate for all
V-Ray 3.0 for 3ds Max Essential Trainingwith Brian Bradley6h 58m Intermediate
1. Blocking Out Basic Shapes
2. Adding Details to Basic Shapes
3. Creating Stylized Details
4. Creating Textures, Exporting, and Rendering
Next steps1m 54s
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