Join Zaheer Mukhtar for an in-depth discussion in this video Blocking out the basic shape, part of 3ds Max: Stylized Environment for Animation.
- [Instructor] Now that we have set up the scene…and the reference images in Viewport,…I think it's time that we go ahead…and start blocking out this structure.…But before that, I would like to explain something here,…when you're working in studio environment…or in huge, or large teams or working…on a big like animated feature films,…what usually happens is that you will be getting…the dimensions for your reference image…that will actually explain the height and width…of these structures, or at least,…you will be getting a character which you will be using…as a reference to match the sizes and proportions…of other structures.…
In our case, we are going to visually match…the proportions by looking into this reference image.…Another thing, I have moved this reference image…to the left a bit.…It's not exactly behind the grid…because I will be creating structure over here…and I don't want this image to get obstructed…with the match.…So, the first thing I will do…for blocking out the basic shape is…I will go to the Create panel and click the box…
First, Zaheer explores artistic ways to block out the basic forms of your structure, such as using exaggerated proportions and irregular, tilted shapes. Next, he shows how to add details to the forms. Then he demonstrates how to add the more stylized elements including textures, imported materials, color refinements, and lighting. He wraps up the course by wrapping up the workflow, making final render passes and preparing the scene for export. Along the way, he covers art creation, modeling, compositing, and more.
- Exploring the elements of stylization
- Analyzing a reference image
- Blocking out basic shapes
- Reshaping forms
- Creating details
- Creating stylized elements
- Creating materials in 3ds Max
- Color correcting materials
- Preparing materials for export
- Importing elements into a scene
- Adding lights to a scene
- Setting up V-Ray Renderer
- Fixing issues with renders and lights
- Compositing render passes in Photoshop
Skill Level Intermediate
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Appropriate for all
V-Ray 3.0 for 3ds Max Essential Trainingwith Brian Bradley6h 58m Intermediate
1. Blocking Out Basic Shapes
2. Adding Details to Basic Shapes
3. Creating Stylized Details
4. Creating Textures, Exporting, and Rendering
Next steps1m 54s
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.