While our scene may have all the elements in place at this point, it still may be missing something. Blending materials together is a great way to disguise or cover up the seams and square patterns left behind by or rigid grid structure. In this video we'll look at a few tricks to blend sand into the floor units and make the scene look a little more organic.
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- [Voiceover] You might have noticed that I had…some sand piles in the final scene in the last video.…I've used the soft selection in Max…to blend objects and materials together…to cover up some of the seams.…I'll show you how to get the same results…in this video.…Now the sand piles are gonna shear through…or blend together with my ground planes.…And if you remember these ground planes are modeled,…so each of the little tiles that make up my ground plane…are modeled,…so the sand could settle in between those.…
And I did that on purpose for this reason.…And if I move this sand plane through…you'll see the result that we're after…and see how the sand will kind of crawl through the scene…because, well this is higher…and it's gonna settle into these low spots.…Well, the way we do that, it's pretty easy.…I'm just going to make a copy of this particular piece here…and if we take a look at the sand…you'll see that it's cutting through the floor plane.…
And what I wanna do is blend the floor,…so the floor butts up to these stairs.…
He first introduces the modular pipeline in Max and the basics of making modular models. Then Christian shows how to ensure your texture maps align to the grid, and places objects in the scene to build the complex final structure—an ornate castle—shown at the end of the course. With a little patience, attention to detail, and the skills learned in this class, you can create design kits that speed up development and result in more realistic and immersive game environments.
- Setting up the workspace, units, and grid
- Modeling the main walls
- Working with back-facing polygons
- Creating base objects
- Building modular elements
- UX mapping modular meshes
- Changing materials