Learn how to interpolate between spline shapes in 3ds Max.
- [Instructor] The spline morph modifier lets…you blend two or more shapes either…sequentially or with blended weights.…And the only restriction is that all the spline…targets must have the same number of vertices.…I'm going to do a simple 2D example here,…but it would work equally well in 3D.…I've got my scene set up for centimeters.…And I've got the front view port maximized.…I'll go over to the Create panel,…and choose Shapes, Splines,…and we'll do a star primitive.…
Click on Star.…And then let's enable Snaps,…I'm snapping to the grid in 3D.…Click at the origin,…And drag out to the right,…and watch the parameters over in…the Create panel.…When the radius one value…reads out 100 centimeters release the mouse,…and then drag to the left to set…radius two to 10 centimeters,…and click again to finish that star.…While the Create panel is still open,…let's rename the star,…we'll call it star morph,…and also give it a fill it radius of…20 centimeters for fill it radius one and two.…
20 Tab 20 and Enter.…And then right click in the view port to…
AuthorAaron F. Ross
Skill Level Intermediate
3ds Max 2018 Essential Trainingwith Aaron F. Ross10h 10m Beginner
3ds Max: Advanced Materials (2016)with Aaron F. Ross2h 34m Intermediate
New This Week
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