The final Birth option we will look exclusively…at in this chapter is the Birth Texture operator.…Again, we're working with a variation of…our Birth operator scene, tweaked a little this…time to help us focus in on what we are getting from the Birth Texture option.…Now, very misleadingly, when we click to…select the Birth Texture operator in Particle View,…it could initially appear as if this operator…is only going to be of limited use…to us, as the options that come with it seem almost nonexistent.…This is because Birth Texture is actually…one of a handful of Particle Flow operators,…some of which we have already seen, that add a 3D Helper object into the scene.…
To get at the Birth Texture operators control…parameters we need to click this Initialization Parameters button.…What happens then is that the Helper object becomes selected in…the scene and a wealth of control options become active and available for use.…Not inside Particle View this time, but as we…can see here inside the Command panels Modify tab.…
- Deconstructing a flow
- Making use of events
- Creating a standard flow
- Reusing effects
- Adjusting the Birth, Speed, Shape, and other operators
- Making tests that create events
- Creating rainfall
- Setting up a Splash system
Skill Level Beginner
1. Overview of the Particle Flow System
2. Adding and Building Flows
3. Putting Operators to Work
4. Tests That Create Events
5. Creating Rain, Drip, and Splash Systems
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