Having seen what the birth grid operator can do for us…in terms of creating effects that stem from having unique particle birth…options available, we're going to take a look in this video At…what extra options the birth group operator can bring to the table.…In this version of our start scene, we have focused our camera on the second…of our three birth effects with this one, of course, making use of birth group.…If I again **** up the timeline,…you can see that, whilst the particle behavior we…are seeing is much the same as our previous grid…example The birth and overall look of the particles themselves…are indeed very, very different, one big visual difference here…is that we are of course birthing actual geometry…into the scene and not just a particle cloud as…we did when using grid, not that we couldn't have…used geometry In the grid example had we wanted to.…
Adding a shape instance operate into that flow would have allowed us to do that.…Here though, we are't using a shape instance operator, but…are instead making use of geometry inside the birth operator itself.…
- Deconstructing a flow
- Making use of events
- Creating a standard flow
- Reusing effects
- Adjusting the Birth, Speed, Shape, and other operators
- Making tests that create events
- Creating rainfall
- Setting up a Splash system
Skill Level Beginner
1. Overview of the Particle Flow System
2. Adding and Building Flows
3. Putting Operators to Work
4. Tests That Create Events
5. Creating Rain, Drip, and Splash Systems
What's next?2m 1s
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