Although every step in the building of a…particle flow could legitimately be described as important, it…is probably fair to say that some steps…are perhaps a little more mission critical than others.…For instance, without the ability to create…or birth particles in a scene, there…would obviously be no way for us to create a particle effect of any kind.…Now, rather than simply providing one method for birthing particles in a scene,…particle flow actually gives us, at the time of…this recording, eight different operators with, which we can work.…
As we have up to this point in our course I already seen…how at least a couple of them work, most notably the sanded birth operator.…We are going to spend some time over the next few videos becoming…familiar with what some of the other options available can do for us.…In fact, in our start scene here, you can see…that we've already gone ahead and set up three of…the available options for ourselves.…And if I just go ahead and hit the Play button, you can see…that what we get a three very different patterns of particle emission of birth.…
- Deconstructing a flow
- Making use of events
- Creating a standard flow
- Reusing effects
- Adjusting the Birth, Speed, Shape, and other operators
- Making tests that create events
- Creating rainfall
- Setting up a Splash system
Skill Level Beginner
1. Overview of the Particle Flow System
2. Adding and Building Flows
3. Putting Operators to Work
4. Tests That Create Events
5. Creating Rain, Drip, and Splash Systems
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