Binding particles to a gravitational force


show more Binding particles to a gravitational force provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2011 Essential Training show less
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Binding particles to a gravitational force

I've got some basic particle parameters working and it's looking kind of interesting. But what I'd like to happen actually is that these particles obey gravity. I want them to actually fall and hit the ground. So I want to create a Gravity Space Warp or a Gravity Force. So in 3ds Max there is this concept of the Space Warp. And just as the name implies, you're able to deviate the behavior of objects in space. So I'm going to create a Space Warp. In my Create panel there is a section for Space Warps. It looks like a little wave, and I will activate that.

The default is Forces and Forces are used to affect dynamic objects such as Particle Systems. There are other types of Space Warps as you'll see, for example, modifiers that can affect objects based upon distance and so on. The only ones we're going to worry about right now are the so called Forces and the Deflectors. So in Forces you'll see Gravity. So I'll click on Gravity and then just click anywhere in...

Binding particles to a gravitational force
Video duration: 2m 51s 10h 4m Beginner

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Binding particles to a gravitational force provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2011 Essential Training

Subject:
3D + Animation
Software:
3ds Max
Author:
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