Baking subdivisions


show more Baking subdivisions provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2011 Essential Training show less
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Baking subdivisions

So after I've worked on this a little bit I've got the effect that I want. And you'll see I used the Crease Tool and adjusted this a little bit. And then I added a Smooth Modifier on top of that, and just a sort of smoothed the entire thing out, so I don't have those hard edges. So you can see with Auto Smooth turned on, with the Threshold turned up pretty high I've got a fairly smooth result there. And if I'm happy with this, I will probably want to save it in this stage, and then additionally I'm going to then convert this to Editable Poly, and essentially make the subdivisions permanent.

This is sometimes called Baking the model, and it's just the same as we saw when we were working with procedural models. Basically, we are taking all this complexity here and then just boiling it down to a simple shape. And that's going to future-proof our work so that it'll open reliably in future versions of the program. Baking your model is also a necessary step...

Baking subdivisions
Video duration: 3m 45s 10h 4m Beginner

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Baking subdivisions provides you with in-depth training on 3D + Animation. Taught by Aaron F. Ross as part of the 3ds Max 2011 Essential Training

Subject:
3D + Animation
Software:
3ds Max
Author:
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