From the course: 3ds Max 2017 Essential Training

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Baking subdivisions

Baking subdivisions - 3ds Max Tutorial

From the course: 3ds Max 2017 Essential Training

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Baking subdivisions

- [Voiceover] Here's a version of the chair that I have worked on a little bit more to make it a little bit prettier. And I'm ready to finalize this model. It's got no thickness right now as you can see. It's an infinitely thin surface. Let's give it some thickness with a shell modifier. Select it, go up to the modify panel and give it a shell. And it doesn't need to have a lot of thickness, maybe an inner amount of half an inch, .5 inches. Or even less, maybe .3 inches. And at this point we have a semi-procedural model. At the base level we have a raw polygon mesh and that's not procedural. But then we've subdivided it, which is a procedural effect because we can, of course, increase or decrease the number of iterations. Let's look at that with edged faces, F4. We can change the level of detail interactively here and that's definitely a procedural implementation here. And then we've got our shell. That's a procedure as well because we can change its parameters. At this point if we…

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