3D & Animation: Bake Maps Using the Render To Texture Dialog in 3ds Max


show more Baking maps using the Render To Texture dialog provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Creating Urban Game Environments in 3ds Max show less
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Baking maps using the Render To Texture dialog

In 3ds Max the Render to Texture dialog is a powerful tool for rendering textures out into the UV space of an object. Rather than rendering out an animation or imagery to be viewed, this instead will produce a rendering late into those carefully crafted UVs we have. On this object, if we look in the UV Editor for the warehouse, we can see I have laid out the walls, doors, and windows to use up this space as much as possible. The first Unwrap modifier is actually there just to show the tiling maps, which we can see clearly here in the viewport: the brick, the doors, the windows etcetera, done with UVW maps and Poly Selects previously.

I'll press 0 to access the Render to Texture dialog. With an object selected it shows up here in the name field. Multiple objects will list down. In that, there are a couple of key things I want to keep track of. The first in here is what channel am I using. I'm using Map Channel 2, which we can see here on the Modifier panel and the Channels rollout ...

Baking maps using the Render To Texture dialog
Video duration: 3m 15s 5h 54m Intermediate

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Baking maps using the Render To Texture dialog provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Creating Urban Game Environments in 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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