Join Aaron F. Ross for an in-depth discussion in this video Baking animation in Maya, part of Advanced 3ds Max and Maya Integration.
- Before exporting to FBX, animation that is driven…by constraints or other rigged elements…will probably need to be baked.…There are two main methods of baking animation,…transform key frames and geometry cache.…In this first movie we'll look at the key frames…on transforms, that is position, rotation, and scale.…Previously I hid my Time Slider and Range Slider,…let me get those back on the screen.…Display, UI Elements, Time Slider,…and Range Slider.…
We've got 360 frames of animation here.…Let me play it through.…We have Walter and Emma and they are handing off a card…from one to the other.…The card's position and rotation…are driven by parent constraints.…Those parent constraints will not translate over in our FBX.…All we need to do is just bake that constraint out…to straight up animation key frames.…The card's geometry is a child of a dummy object or locator,…that's this red cross here.…
I want to select that, because that's the object…that has the animation on it.…If we go over to the Channel box,…we can see that Translate and Rotate are in blue,…
AuthorAaron F. Ross
- Managing and tracking assets
- Setting up a shared texture library
- Streamlining user interfaces
- Using Maya mode hotkeys in 3ds Max
- Harmonizing scene units and frame rates
- Rendering procedural textures to bitmaps
- Translating scenes with the FBX file format
- Correcting materials, lighting, and surfaces
- Using the Send To command
- Baking animation to keyframes
- Saving a geometry cache
- Distilling complex animation with Alembic
Skill Level Advanced
3ds Max 2015 Essential Trainingwith Aaron F. Ross10h 43m Beginner
Creating Product Shots in 3ds Maxwith Aaron F. Ross3h 25m Intermediate
1. Managing Assets
Asset tracking in 3ds Max4m 19s
2. Harmonizing Preferences
3. Transferring Materials
4. Transferring Models and Animation
5. Transferring Data with Alembic
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