From the course: 3ds Max: Tips, Tricks and Techniques

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Automating secondary animation with the Flex modifier

Automating secondary animation with the Flex modifier - 3ds Max Tutorial

From the course: 3ds Max: Tips, Tricks and Techniques

Automating secondary animation with the Flex modifier

- [Instructor] The flex modifier is an easy way to add secondary animation. Secondary animation is one of the famous Disney 12 Principles of Animation and it refers to movement that results from a primary movement. So for example, here I've got a giant moth. Its wingspan is on the order of hundreds of meters. And that means that the wing should really change shape as the wings flap. It's not really possible for something that large to remain perfectly rigid in motion. So if I press play here, now without any flex, it doesn't really look very realistic. If it's supposed to be hundreds of meters in size, really those wings should change shape and deform. We can add that with a flex modifier. I'll rewind back to frame one. Select this fore wing on screen right, which is the moth's left fore wing. Go over to the Modify panel. From the Modifier list, add a Flex modifier. And let's play it and see what we get with…

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