From the course: V-Ray 3.0 for 3ds Max Essential Training
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Automated Exposure Control
From the course: V-Ray 3.0 for 3ds Max Essential Training
Automated Exposure Control
- When we first add a new physical camera to a scene, one of the things that we are instantly going to want or need to be able to master is the way in which it controls exposure in the scene. Seeing as this works quite a bit differently than Max's standard exposure controls, such as the mental ray photographic option, or even V-Ray's legacy physical camera model, we're going to spend the next two videos looking at the options and controls available to us. Specifically in this video, we will look at how we go about working with the somewhat automated target exposure method. Now, we already have in our start scene here, a newly set up 3ds Max physical camera. This was added using the ctrl+c keyboard shortcut method that we have already demonstrated. Perhaps one of the first things we may notice as we come over to the command panel and take a look in the Exposure rollout is that all of the controls are actually grade-out. Well, almost all - we do have this Install Exposure Control option…
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Contents
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(Locked)
Where did the V-Ray Physical Camera go?3m
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Adding a Physical Camera to the scene2m 55s
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Overview of the Physical Camera controls6m 16s
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A primer on exposure values (EVs)2m 38s
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(Locked)
Automated Exposure Control5m 40s
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Controlling exposure manually3m 54s
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(Locked)
Correcting a skewed perspective3m 11s
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Creating depth of field5m 1s
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(Locked)
Adding Motion Blur effects3m 14s
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(Locked)
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