Join Brian Bradley for an in-depth discussion in this video Automated Exposure Control, part of V-Ray 3.0 for 3ds Max Essential Training.
- When we first add a new physical…camera to a scene, one of the things…that we are instantly going to want…or need to be able to master is the way…in which it controls exposure in the scene.…Seeing as this works quite a bit differently…than Max's standard exposure controls,…such as the mental ray photographic option,…or even V-Ray's legacy physical camera model,…we're going to spend the next two videos looking…at the options and controls available to us.…Specifically in this video, we will look at…how we go about working with the…somewhat automated target exposure method.…
Now, we already have in our start scene here,…a newly set up 3ds Max physical camera.…This was added using the ctrl+c keyboard shortcut…method that we have already demonstrated.…Perhaps one of the first things we may…notice as we come over to the command panel…and take a look in the Exposure rollout is…that all of the controls are actually grade-out.…Well, almost all - we do have this Install…Exposure Control option available to us,…which, although a little unfortunately…
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
Q: This course was updated on 02/02/2016. What changed?
A: We added tutorials on the new 3ds Max camera tool, which replaces the defunct V-Ray Physical Camera. The author also includes a method for creating a V-Ray camera via scripting.
Introduction and Important Information
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras
The V-Ray Physical Camera
V-Ray 3 & the 3ds Max Physical Camera
7. The V-Ray FX Tools
What's next?1m 47s
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