Join Joel Bradley for an in-depth discussion in this video Autogenerated coordinates: Are they good or bad?, part of 3ds Max: UVW Mapping.
- In this exercise we're going to take a look…at one of the methods available…for applying UVW Mapping coordinates in 3DS Max,…this being the automatic generation of mapping coordinates…at the time of an object's creation.…In fact, as well as taking a look at just where…in 3DS Max these options can be found and used,…we will also consider whether or not these auto-generated…mapping coordinates are a good or bad thing.…Now, whilst I could plot through a long list…of objects in 3DS Max that are capable…of automatically generating mapping coordinates,…it will be much easier on all of us…if I were to simply note that the majority of objects…created from both the geometry and shape sections…of the create app have this functionality built in.…
So the standard and extended primitives,…the patch grids, even the window and stair objects…if I just go ahead and create one of these, have this…generate mapping coordinates check box in their options.…And it isn't just primitive or template geometry…that make use of this feature.…
- What are UVW coordinates?
- Understanding UVW space
- Autogenerating coordinates
- Using map channels
- Working with the World XYZ and Object XYZ systems
- Peel and pelt mapping
- Reshaping UV elements
- Relaxing UVs
- Rendering out a UV template
Skill Level Intermediate
1. UVW Mapping Basics
2. Digging a little deeper
3. Unwrap UVW Modifier Controls
4. The Edit UVW Interface
What's next?1m 43s
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